Spell intimidating

You can use this skill to cause an opponent to become shaken for a number of rounds.This shaken condition doesn’t stack with other shaken conditions to make an affected creature frightened.The DC of this check is equal to 10 the target’s Hit Dice the target’s Wisdom modifier.Success: If you are successful, the target is shaken for one round.Fail: If you fail this check by 5 or more, the target attempts to deceive you or otherwise hinder your activities.Action Using Intimidate to change an opponent’s attitude requires 1 minute of conversation. You can attempt to intimidate an opponent again, but each additional check increases the DC by 5. Source PFU About This Section Optionally, a character who reaches 5, 10, 15, or 20 ranks in a skill unlocks various bonuses and abilities unique to that skill.

In this system, characters unlock additional abilities when they attain 5, 10, 15, and 20 ranks in a skill.

Coercing a target into acting friendly for days requires you to successfully use coercion at least once per week for 1d6 weeks without failing any Intimidate checks against the target during that time.

Try Again: You can’t attempt long-term coercion against the same target again for 1 week.

Any character with the Signature Skill feat can earn skill unlocks for a single skill, and they are a prime feature of the revised version of the rogue who uses her rogue’s edge ability to gain skill unlocks for several of her most iconic skills.

Alternatively, you might make skill unlocks a universal part of the game, but you should be aware they add significant power and flexibility to skills, so giving them for free to all classes would grant power boosts to other highly skilled classes such as the investigator and bard, particularly in comparison to the rogue.

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